
Jessy Bender
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Articles
Recent activity by Jessy Bender-
Embedded Webpages
How to develop embedded webpages for LiveU Studio layers Here are some technical details when creating a web page to be embedded in the LiveU Studio layer editor: 1. Have a transparent background T...
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Audio Mixer
The audio mixer is the audio controller of your entire production. The audio mixer is useful where there is a need to modify the audio coming from multiple sources to create a clear, solid mix. ...
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How to Use Audio and Communications with LiveU Studio
In this tutorial, learn how multiple users can use LiveU Web Audio Connect to stay in communication with your field crew, camera operators and producers from anywhere. Join us to explore efficiency...
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Metadata
About Your Live Destinations' metadata is filled using this information panel. Title and Description are the fields you should pay extra attention to. N.B: The information entered on LiveU Studio ...
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Ultra Low Latency
How to enable Ultra-Low Latency? Concept: Stream latency is the delay between your camera capturing an event and the event being displayed to viewers. When setting up your live stream, think about ...
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Qualities & Formats
Did you know that 67% of people say the quality of the video they're watching is the most important factor of a live stream. Having an optimized video quality will give your event participants an e...
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Microsoft Teams
Stream a Microsoft Teams meeting into LiveU Studio To stream from Microsoft Teams to Studio you need to have the correct Teams permissions and licence. In LiveU Studio Production section (1). Star...
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How to Monetize Content in LiveU Studio
In this tutorial, learn how to monetize your content with SCTE 35 markers in LiveU Studio https://www.liveu.tv/resources/tv/how-to-monetize-content-in-liveu-studio
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Recordings
Once live, you will find three different recordings of your live streams Main Back-Up: The whole live stream is recorded automatically. Segments: Recorded Sessions within your live stream. Multi...
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Local screen share
Add a screen capture live source (local-screen, game,..) In the Production Studio (1). Start the test phase (2). Add an input (3). In the Live Source tab (4). Select Screen capture (5). Sele...